
The first day I was an apprentice, I remember my Maestro asked me the simple question, 'Why can’t we create gold?' I thought it was an odd question, but as he left me alone to think about it, I realized I’d heard of wizards creating fire, summoning water, producing force, and all sorts other of objects and effects… but never of a Wizard just sitting in a tower summoning mounds of gold. What follows is paraphrased from the best answer I've ever heard by a party wizard to such a simple question. Instead of the regular quest rewards of magical items and such that is. As complete opposite you could also turn it into a side quest to get a small supply of diamonds that would have them set for a while. Then you simply don't worry about the details at all. You can also just say that they can cast the spell and just reduce their funds by the same amount needed for ingredients. Once you answered that question you can start looking at how readily available you want the resources to be. Then its more understandable that death is more of an obstacle to such god-like individuals.

It makes death meaningless and that is just a big no-go for me until they're closer to lvl 15+. That said in my campaign I don't want players to revive others constantly just, because they got the funds and the spells. However, even with party funds, he doesn't even get close to 300g. No one else in the party wants to aid this relative stranger, but the cleric does.

My cleric just learned revivify at lvl3 and immediately wants to use it on a druid.


What kind of role do you want death to play in your world. That said the question is more of how you, as DM, want reviving spells to work in your campaign. Even if its just a display piece since most people can't afford it in that area. Then a small village could still have a diamond or two somewhere. If you have a big, generation old, merchant family running the General Store. Monstrous Compendium Vol 3: Minecraft Creatures
